The world also looks like it will eventually have plenty to find as you explore. Combat isn’t really the reason you come into a game like Satisfactory, but hopefully, by the time the game has its official launch, there will be a little more to do when it comes to defending yourself.Īnd no, you can’t use the chainsaw to fight off monsters. The game has a kind of rudimentary combat, which basically involves you jamming a taser (or Xeno-Zapper) into the face of anything that tries to eat you. There are also various kinds of alien lifeforms for you to run into, most of which are primarily there to try to kill you. The strange trees and plant life all look gorgeous, while the various machines look incredible while in motion. The game's world is fairly detailed and beautiful, especially considering this is still just an Early Access game. Each kind of world offers different challenges for building, as well as different advantages. While EGS does not publish player numbers, it’s safe to say the EGS community is comparatively active due to its larger Satisfactory community.There are three kinds of planets you can touch down on: a lush forest world, a barren desert world, and a strange, mountainous world with alien flora and fauna. While Coffee Stain Studios have not released numbers in a while, as of July 2020, Satisfactory sold 1.3 million copies, with 958,917 sales on EGS and 367,601 on Steam.Īs of February 2023, Satisfactory peaks at around 20k players daily on Steam. Satisfactory is a sandbox game in the truest definition of the word, and there is no definitive endgame goal or objective to aim for, meaning players can play as little or as much as they like. They have been transparent with the community regarding their plans, including the dialling back of new content in future pre-launch updates, while most development resources have been assigned to version 1.0.Įditor’s Comment: While there may be small content updates throughout 2022, I feel keeping the lion’s share of new content for the full release would be a great way to celebrate the end of an exciting and rewarding early access journey for everyone involved. Satisfactory FAQ Are The Developers Active?Ĭoffee Stain Studios have continually updated Satisfactory since its release onto EGS in 2019. Satisfactory currently has no customization whatsoever however, the developers have confirmed players will be able to change the colour of their suit in future when playing with others. While Factorio shares a similar “flaw”, its relatively low hardware requirements and low-quality visuals ensure that players can build larger and for longer before performance issues set it. Satisfactory performs well until it doesn’t with thousands of moving parts on screen at any given time, even high-end PCs will soon find themselves getting bogged down when building or exploring mega factories.ĭon’t get me wrong players can place hundreds of thousands of components before the lag sets in however, once it has set in, there is little more players can do but delete excess components or start a new game. Satisfactory has no end goal at this time, and players are free to spend as much or as little time as they want to expand their factory and explore the vibrant alien world while some find this lack of structure problematic, I enjoy the freedom of being able to come and go as I please, without feeling like I am not making enough progress or am somehow missing out on a more rewarding endgame activity. What makes this more interesting is the developers have stated this was not a political statement rather, the artist who created the default character chose to make a female character, and the developers just ran with it. Satisfactory is one of the only survival games to only offer a female character model, with most survival games either offering players a choice or forcing them to use a male character. Satisfactory is the type of game you can play for 5 minutes or 5 hours at a time and know you have accomplished something, a perfect game for those with little time to spare or plenty of time to kill.
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