![]() Depending on which of the five endings you receive, The game can be completed in about six hours theįirst time through. Gameplay is the much greater puzzle of the story itself. But what really drives Shadow of Destiny's These are all fairly simple, for the most part logical, and There is almost no action beyond a few timed events,Īnd the bulk of the game is spent solving dialog- or inventory-based In the present, but more often he must change history itself to keepĪs an "adventure," Shadow of Destiny has more inĬommon with the PC interpretation of that genre than its action packedĬonsole cousin. Gain an item or a of piece of information from the past to avoid death Of 1580 all contain characters and situations that have lead to orĬan help prevent Eike's present demise. Past of 1980, the turn of the century in 1902, and the distant past Has some sort of connection with the game's central mystery. Himself traveling back to three distinct time periods, each of which In his attempts to sidestep fate, Eike will find Dying in the present only results in a resurrection (and scolding) from Homunculus, but if the time of Eike's death passes while he's in the past, a paradox is created, wiping out his existence and resulting in a game over. If the "fated hour" arrives and Eike has still not found away to prevent his next death, he will die again. Time moves forward simultaneously in both eras, and the hour of Eike's death in the present remains unchanged. ![]() ![]() Moving to the past, however, doesn't stop the flow of time in the present. Each begins with Eike's unexpected and often brutal death, after which the Digipad becomes active. The game flows in a series of ten chapters. Of his own murder, each death averted results in another. As Eike grows closer to solving the mystery "tearing it out at the roots." Those roots, however, are much deeper In mortal danger, and then he must prevent his impending death by The Digipad only allows him to jump back in time once he is already If he's been poisoned, he cannot just avoid that meal. If his assassin is hiding behind a tree, he can't simply move out Traveling gameplay is that Eike cannot change his actions in the present. The central conceit of Shadow of Destiny's time One way or another, he is destined to die, but using the Digipad, he may be able to change his destiny. Homunculus provides Eike with a Digipad, a device capable of time travel, and informs him that fate has it in for him on this day. Resurrected by a being known only as Homunculus, Eike is given the chance to go back in time and change his unlucky end. He awakens to a mysterious voice in an unknown place. Game in most titles, but is just the beginning of Eike's repeatedly One afternoon, Eike is stabbed in the back by an unseen assailantĪnd dies alone in a deserted alleyway. (and death) of a young man named Eike Kusch. Shadow of Destiny concerns one day in the life Every action in the past ripples forward through time, and Konami's Shadow of Destiny may be the first game ever to employ this idea as the center of its gameplayĭeath in the afternoon. Most 'time travel' games treat the past like a self-contained world with little causal connection to present day. But for all that promise, only a handful of titles have ever used time travel as their core concept, and none have truly taken its implications seriously. Time travel seems an almost perfect background for a video game, promising players history-altering gameplay and the chance at a true non-linear narrative. ![]() Gaming Intelligence Agency - PlayStation 2 - Shadow of Destiny ![]()
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