![]() ( December 2015) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This section needs additional citations for verification. Pre-ordering the game granted immediate access to the multiplayer beta and a set of three prologue missions titled Whispers of Oblivion, which were subsequently made available to all players following the Heart of the Swarm 3.0 update on October 6, 2015. The pre-order of the game was announced and made available for purchase on and major game retailers on July 15, 2015. The testing closed on November 2, 2015, a week before the November 10 release date. Blizzard launched its invite-only beta testing of the game on March 31, 2015. The campaign, which focuses on Artanis as its protagonist, is a sequel to Wings of Liberty and Heart of the Swarm, and concludes the StarCraft II trilogy. The expansion includes additional units and multiplayer changes from StarCraft II: Heart of the Swarm, as well as a continuing campaign focusing on the Protoss race. The game was released on November 10, 2015. ![]() StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third and final part of the StarCraft II trilogy developed by Blizzard Entertainment. Depends on taste, but I feel like the ground version is easier, so pick Shatter the Sky.StarCraft II: Legacy of the Void cover artwork, depicting protagonist Artanis Finally there’s the last mission, and the choice before it. For instance if you pick Nova and get ghosts, you can cheese the long grinding battlecruiser mission in about five minutes. Doing the prophecy missions ASAP is also good because you get tons of research points and your terran units don’t matter there anyway. Getting tanks and reapers before doing the second Hanson mission makes it a cakewalk, and if you get banshees you break it immediately (most enemies can’t shoot up). The first three tychus missions give you marauders, tanks, and medivacs which are obviously bread and butter composition. Picking mission order for a brutal run amounts to figuring out what units you need for each mission. I forget if there are other missions where the enemy has Thors. And if you do the final Tosh mission before Korhal, the Dominion has a Thor, which makes no sense. Doing the Korhal mission after allying with Valerian is weird because you end up fighting your ostensible ally Warfield. ![]() ![]() And for the last Hanson mission, either one is fine, it’s just a matter of taste (does Raynor want to save everyone, or is he traumatized enough by past fights to recognize you can’t save the infested?). Raynor picking Nova’s mission is kind of inexplicable, so go with Tosh. You also have to decide on the mission choices. Finishing the prophecy missions before doing the secret mission (which you should definitely do) unlocks a little extra dialogue. But that being said, it’s best if you delay the final Tosh and Hanson missions as long as possible, so you can keep talking to them after missions. If picking an order for lore reasons, there’s no order which absolutely makes no sense, so do what you like. Well there’s a couple ways to interpret this question - best order for lore reasons, or to make a brutal run most doable. ![]()
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